Champions of Old Korvosa
Books In Play:
The Pathfinder Core Rulebook is fully in-play. All options from the Core Rulebook are available and do not require GM permission. The Pathfinder Player Companion Varisia: Birthplace of Legends is also fully in play. Most of the Advanced Player’s Guide is also in play, as are parts of Ultimate Magic, Ultimate Combat, and Advanced Class Guide. Please check with the GM before using anything from a non-Core source, as I’m not allowing everything from those other sources. I will also be adding additional options through this website.
If you find an option from another Pathfinder RPG game book published by Paizo that you want to use, please check with the GM first. My general rule of thumb is that I need to own the book before I’ll allow an option from that book.
We are using the Purchase Method for ability score generation, using the 15-point “Standard Fantasy” purchase. If math isn’t your strong suit, you can use the equivalent Heroic Array: 15, 14, 13, 12, 10, 8 (arrange how you like). Please do not lower any scores below 8. Remember to add your racial bonuses after you have bought your stats.
All PCs have maximum hit points at 1st level. When leveling up, don’t roll for hp. Instead, take the average value of your PC’s Hit Die, rounded UP. (d6=4, d8=5, d10=6, d12=7). On average, this will be to your benefit.
All core races from the PFRPG rules are in play. This area of the world (Varisia) is dominated by humans: about 90% of the population is human, and there is some amount of bias against non-humans in Korvosa. If you feel you have a great need to play a nonstandard race, please let me know and we can chat about it first. In general, I’m not in favor of the alternate race options from the Advanced Players Guide or Advanced Race Guide, but I’m willing to discuss the possiblity if you see something you really want.
Human Ethnic Groups:
There are several human ethnic groups in the world, and any human can pick one, if they wish. This is optional: there are plenty of humans who do not identify with any particular ethnic group.
- Core Classes: All of the core classes from the Pathfinder Core Rulebook are allowed as PCs.
- Non-core Base Classes: The following base classes are allowed:
- Alchemist from Advanced Players Guide
- Brawler from Advanced Class Guide
- Cavalier from Advanced Players Guide
- Gunslinger from Ultimate Combat, but only when also taking the Bolt Ace archetype from Advanced Class Guide.
- See Character Class Options page for more info about this archetype.
- Inquisitor from Advanced Players Guide
- Investigator from Advanced Class Guide
- Magus from Ultimage Magic
- Oracle from Advanced Players Guide
- Slayer from Advanced Class Guide
- Swashbuckler from Advanced Class Guide
- Warpriest from Advanced Class Guide
- Witch from Advanced Players Guide
Note: I strongly advise players new to Pathfinder to stick with Core Classes.
- Class-Specific Information: Please see the Character Class Considerations page for class-specific information, including some suggestions for character design.
- Prestige Classes: All prestige classes from the Core Rulebook and Advanced Players Guide are allowed. If you wish to take a prestige class from another official Paizo source (e.g. Paths of Prestige) please check with the GM first.
- Class Archetypes: Archetypes are generally allowed, with GM approval. I strongly advise against taking an archetype before you have played the standard version of the class at least once.
No evil characters, please. Also, the only evil patron deity that I will allow at start is Asmodeus.
Pick two character traits. One must be from the Campaign Traits list, and the other can be from the general traits list from the APG. We are not using Flaws or Drawbacks. Again, if you find a Trait from another source that you want to use, please run it by the GM first. Remember that you can only have one Trait from each trait type (basic, campaign, race, region, religion) unless you take the Extra Traits feat.
Feats from the Core Rulebook and Advanced Player’s Guide are in play, plus additional feats listed on the Feats page. Please note that there are a few changes to some published feats for this game. Feats from other sources are not allowed without the GM’s approval.
All PCs can choose one additional bonus feat at level 1, chosen from the following list: [b]Acrobatic, Alertness, Animal Affinity, Athletic, Deceitful, Deft Hands, Magical Aptitude, Persuasive, Skill Focus[/b] (any Craft or Profession skill), [b]Self-Sufficient, Stealthy.[/b]
Use the average wealth values rather than rolling for starting wealth.
We’re using the standard language listing from the Core Rules. I will allow any PC to choose any of those languages at start, but might require a backstory explanation of why he or she would know a given unusual language. The common tongue in the entire Inner Sea region is called Taldane (or just “common”). Taldane is the official language of the empires of Cheliax and Taldor (and all of their successor states), and is widely spoken throughout the known world.
There are other additional human languages to choose from. The two most commonly heard in Korvosa are:
- Shoanti, which is spoken by the local barbarian Shoanti tribes.
- Varisian, which is spoken by the native people of southern Varisia who had lived in this land before the Cheliaxians settled the place 300 years ago. It is also the language spoken by the Sczarni criminal underworld.
All characters start out speaking Taldane (common). Elves, dwarves, gnomes, and halflings can speak their racial languages in addition to Taldane for free, in addition to any bonus languages chosen for a high intelligence score or languages learned by spending skill points on the Linguistics skill. Humans of a specific ethnic group that speaks a language other than Taldane can likewise start play knowing the language of their group for free. (Please chat with the GM if you’re interested in playing a character from an exotic background.) Depending on their backstories, half-elves and half-orcs can take either their nonhuman racial language or a human ethnic language for free in addition to Taldane.
We will be following the Medium advancement track, more or less. I am not going to keep track of or award experience points; instead I will simply tell you when the party advances a level. No in-game training will be required. When PCs advance, they simply are the next level after a good night’s sleep. This represents characters constantly striving to improve their skill set.
For now, please restrict yourself to spells from the Core Rulebook. I will be putting together a listing of additional commonly-known spells elsewhere on this site, and you will likely encounter other spells from other sources in-game.
If you feel that some of your design choices aren’t working out, feel free to talk to the GM. I will generally allow players to rebuild a PC once, as long as the character’s background and flavor don’t change. We’ll then retcon that the character has always been that way. I reserve the right to veto some changes.
If your character dies, if new players join, or if you’ve decided to retire and replace your character, you will be told what level character to create: this will be the average character level of the existing party. Feel free to equip your character by purchasing items at book value. Starting wealth for such characters can be found at the Character Wealth by Level table. Remember that you can’t spend more than 1/2 your starting wealth on a single item.
Please be aware that there may be points in the campaign where the PCs could be isolated from civilization. If a PC dies in this situation, it may be difficult to justify bringing in a PC completely of the player’s design. The GM will work with the player to design an appropriate character, or possibly provide an existing NPC as a player character for a while.