Champions of Old Korvosa
We will be using a slight variation of the Hero Point system
Hero Points can be used by PCs in moments of need to give themselves an extra, cinematic edge. PCs start play with 1 hero point. A PC can have a maximum of 3 hero points at any given time.
Session Points: In addition to standard Hero Points, every PC gains an additional Session Hero Point at the start of each play session. This Session Point resets at the end of each play session and cannot be held in reserve for next time.
By spending a Hero Point, your PC can do any of the following.
Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn.
Bonus: If used before a roll is made, a hero point grants you a +8 luck bonus to any one d20 roll. If used after a roll is made, this bonus is reduced to +4. You can use a hero point to grant this bonus to another character, as long as you are in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant only half the listed bonus (+4 before the roll, +2 after the roll).
Extra Action: You can spend a hero point on your turn to gain an additional standard or move action this turn.
Mortal Strike: You can spend a hero point to declare that a successful hit with a weapon does extra damage. The extra damage is +1d6 per 2 character levels. This damage is not doubled when added to a critical hit.
Recall: You can spend a hero point to recall a spell you have already cast or to gain another use of a special ability that is otherwise limited. This should only be used on spells and abilities possessed by your character that recharge on a daily basis.
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
Cheat Death: You may spend two Hero Points to cheat death. How this exactly happens is up to the GM, but generally, your PC remains alive and stable at negative hit points. This is the only way to spend more than one Hero Point at once.
Special: You can petition the GM to allow a hero point to be used to attempt nearly anything that would normally be almost impossible. Such uses are not guaranteed and should be considered carefully by the GM. Possibilities include casting a single spell that is one level higher than you could normally cast (or a 1st-level spell if you are not a spellcaster), making an attack that blinds a foe or bypasses its damage reduction entirely, or attempting to use Diplomacy to convince a raging dragon to give up its attack. Regardless of the desired action, the attempt should be accompanied by a difficult check or penalty on the attack roll. No additional hero points may be spent on such an attempt, either by the character or her allies.
Gaining Hero Points
All PCs start play with 1 Hero Point. An additional Hero Point will be awarded whenever a PCs gains a new character level.
Hero points can also be gained in the following ways:
Completing Plot Arcs: The GM might award a hero point to each of the PCs who were involved in completing a major chapter or arc in the campaign story. These hero points are awarded at the conclusion of the arc if the PCs were successful or advanced the story in a meaningful way.
Group Service: The GM might award a hero point for actions by the players outside the game that help foster the game itself. Buying pizza for the group, writing a campaign journal entry, baking cookies, or even hosting the game for a night might be worth a hero point. This sort of hero point would be given out of generosity, not as a payment.
Heroic Acts: Whenever a character performs an exceptionally heroic act, she can be awarded a hero point. This might include anything from slaying an evil dragon when the rest of the group has fled to rescuing townsfolk from a burning building despite being terribly wounded. It does not have to be related to combat. Convincing the reticent king to send troops to help with a bandit problem or successfully jumping a wide chasm might earn a character a hero point, depending on the circumstances. Note that a hero point should only be awarded if the PC involved did not spend a hero point to accomplish the task.
Sheer Awesomeness: If a PC successfully pulls off a particularly amazing, dramatic, hilarious, and/or cinematic action without spending a Hero Point, the GM may award one. An impressive description of the action by the player will help.